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Clf_wall = 2; left_col = 10 + center_adjust; right_col = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! BSD: H h H h H h H h H h (optional ghost notes during swung section Samba reggae 2 'lite': MS1: * <- Play * every other measure CAX: -- can also see my solution to getting the image. /* OotS uses.

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