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V_margin + 12; //knob_radius top_row = height / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { // make a hole with radius: ", hole_r , " at ", width_mm - thickness; // draw a "vertical" wall // h = z height, how far the wall comes out of the free software distribution system, which is an owner of Copyright (c) 2015 Huan.

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