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3.68954 -0.230843 18.8084 facet normal 0.766032 -0.0754488 -0.63836 facet normal -0.706045 -0.0555529 0.705985 vertex 2.34735 0.325107 19.4867 vertex 6.37652 0.642209 19.4867 vertex 2.32177 0 19.4867 vertex 5.50469 -2.16809 19.8418 facet normal 0.111558 0.258184 0.959633 facet normal -7.499905e-01 -4.160305e-03 6.614355e-01 facet normal -2.498262e-001 -4.371958e-001 8.639715e-001 facet normal -0.442582 -0.106257 0.890411 vertex 3.23535 0.378418 18.9636 facet normal -0.29048 -0.0342449 0.956268 facet normal -8.613040e-01 -5.080899e-01 -0.000000e+00 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to apply smooth = 20; // [0:0%, 10:10%, 20:20%, 30:30%, 40:40%, 50:50%] // Width of "dial" ring (in mm). (ShaftLength must be non-zero.) NotchedShaft = 0; right_rib_x = width_mm - thickness*2; union() { difference(){ railRect(height.

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