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{ union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.56166 5.56266 facet normal 0.468635 -0.876739 0.108209 vertex -5.69312 1.19444 21.335 facet normal -4.705319e-001 8.082495e-001 3.540233e-001 facet normal -0.0808315 0.0820554 0.993344 vertex 4.10946 5.18289 7.85151 facet normal -0.773356 0.633859 -0.0119696 facet normal -0.940721 0.331802 0.0703595 facet normal 0.995182 -0.0973802 0.011361 facet normal 0.630109 0.773019 0.0735123 facet normal -0.106261 -0.442582 0.89041 facet normal -9.987907e-001 -1.998141e-003 4.912334e-002 vertex 5.055779e+000 -2.918668e+000 2.464800e+001 facet normal 0.219559 -0.16633 0.961316 facet normal 0.766031 -0.0754507 -0.63836 facet normal 1.570383e-001 2.761082e-001 9.482105e-001 vertex -6.529155e-001 -4.515531e+000 2.495526e+001 facet normal -7.174442e-01 -2.017077e-03 6.966131e-01 facet normal -0.956432 0.291712 -0.0119451 facet normal 0.101034 0.992165 0.0734901 facet normal 0.845938 0.52862 -0.0703605.

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