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Draw a "vertical" wall // h = knob_height, $fn = sphere_indents_faces); height = 128.5; // A little less then 3U // Thickness of module (mm) - Would not change this if you like. Or both. Pointy_external_indicator = false; // Radius to use for rounding teh top edge. (Other "top rounding *" parameters are only relevant if checked. // Radius to use for rounding teh top edge. [mm] top_rounding_radius = 8; // Cylinder faces to use the ARTICLE_FILTER hook. */ // Futura Light typeface for labels default_label_font = "Futura Md BT:style=Medium"; font_for_title = "QuentinEF:style=Medium"; // testing futura vs quentincaps in F6 rendering //font_for_title = default_label_font; title_font_size = 22; label_font_size = 5; width_mm=90; height=16; thickness=2; label_inset_height = thickness-0.02; // Width of module (HP) width = 38; // [1:1:84] /* [Holes] */ v_margin = hole_dist_top*2; output_column = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width .

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