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BackAmount for vertical columns of stuff col_left = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; triangle_out = [output_column, row_2, 0]; square_out = [output_column, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_3, 0]; manual_2 = [left_col, row_1, 0]; pwm_in = [input_column - h_margin/2, bottom_row, 0]; cv_in = [h_margin, row_1, 0]; square_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, bottom_row, 0]; fm_in = [h_margin+working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_1, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x .
- 0.0420134 facet normal -0.388527 -0.486758 0.782377.
- 0.752737 facet normal -9.030449e-01 -1.322120e-03 -4.295440e-01 facet.