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DEF SW_DIP_x07 SW 0 40 Y Y 1 F N DEF SW_Push_Open SW 0 20 Y N 1 F N DEF SW_3PDT_x3 SW 0 0 Y Y 1 F N DEF R 0 0 Y N 1 F N DEF SW_3PDT_x3 SW 0 40 Y N 1 F N DEF SW_DIP_x08 SW 0 20 Y Y 1 F N DEF Kosmo_panel_Pot_Hole H 0 40 Y N 1 F N DEF Screw_Terminal_01x03 J 0 40 N N 1 F N DEF SW_Push_Lamp SW 0 0 Y N 1 F N DEF SW_Coded_SH-7080 SW 0 0 Y N 1 F N DEF SW_Push_Open_Dual_x2 SW 0 40 Y N 1 F N DEF SW_DPST_x2 SW 0 0 Y N 1 F N DEF SW_Coded_SH-7040 SW 0 40 Y N 1 F N DEF SW_SP3T SW 0 0 Dual VCA, based roughly on Moritz Klein's work, but with an eye towards doing it all in one module with lots of analog drum voices; based heavily on Moritz Klein's schematic, with features added from Skull and Circuit's VCA v1.3. 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png | Bin 0 -> 140153 bytes main ENV/.gitignore 32 lines 74231bd333 Go to file d5bfb6e27b 's notes on repique/caixa, two or three for surdos row_2 = working_increment*1 + row_1; row_3 = row_2 + vertical_space/7; row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; audio_out_1 = [right_col, row_7, 0]; cv_in_1b = [right_col, row_2, 0]; audio_in_2 = [left_col, row_3, 0]; manual_2 = [left_col, row_3, 0]; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness * 1; //right_rib_x = width_mm - h_margin; left_rib_x = hole_dist_side + thickness; h_margin = hole_dist_side + thickness; right_rib_x = width_mm - thickness*2.2; // testing futura vs quentincaps in F6 rendering //font_for_title = default_label_font; title_font_size = 9; label_font_size = 5.

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