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≥30 faces. Quality == "final rendering") ? 0.1 : quality == "fast preview") ? 12 : 12; // Number of faces around the knob? Knurled = 1; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); if (RingMarkings>0 for (i=[0 : RingMarkings-1] rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = knob_faces); // Create a hole with radius: ", hole_r , " at ", hole_dist_side, height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - 10 .

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