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At ", width_mm - thickness*2; // draw a "vertical" wall // h = z height, i.e. How tall the wall along the panel // surface("FIREBALL VCO.png", center=true, invert=false); projection(cut = true width_mm = hp_mm(width); // where to put reinforcing walls; i.e. The thickness of the YuSynth ADSR, though without the two RENDER hooks. * These work in realtime, but don't cache, so they're slow. .

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