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BT:style=Extra Black") { //} // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.34398 6.86102 facet normal 0.225368 0.54408 0.8082 facet normal 0.163175 -0.820344 -0.548096 vertex -0.4 3.34543 16.8559 facet normal 0.0895678 0.0430285 0.995051 facet normal 0.388724 0.815359 0.429049 facet normal 0.468318.

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