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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.74156 7.03201 vertex 4.64974 -4.64974 7.16319 facet normal -0.462425 0.865137 0.194169 facet normal -0.634415 -0.772993 -4.24978e-06 facet normal 2.588559e-001 1.152516e-003 9.659153e-001 facet normal 0.115649 -0.00128232 0.993289 facet normal 0.115783 -4.54538e-07 -0.993275 vertex 5.40722 0.82619 21.8351 facet normal -0.0980067 0.00965325 0.995139 vertex -7.3758 -1.46714 6.0001 facet normal -5.477489e-002 9.390465e-002 9.940733e-001 facet normal 1.995070e-01 6.332426e-04 9.798962e-01 vertex -1.077753e+02 9.725134e+01 8.883403e+00 facet normal 0.0620393 -0.0777949 -0.995037 vertex 2.39477 9.68513 0.0386758 facet normal 0.0153859 -0.484645 0.874575 facet normal -0.586516 -0.714669 0.381113 facet normal -0.768482 -0.630652 0.108225 facet normal 0.467997 0.312516 -0.826627 vertex -2.92547 -1.22714 18.7502 facet normal 0.247514 -0.963781 0.0993082 facet normal -0.528262 -0.643692 0.553714 facet normal 4.936044e-001 -8.471878e-001 1.965392e-001 facet normal 0.29704 -0.243832 0.923208 vertex 7.45476 5.03481 3.82299.

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