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Center_col = width_mm/2; vertical_space = height - v_margin - title_font; saw_out = [third_col, fourth_row, 0]; triangle_out = [output_column, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; pwm_duty = [second_col, third_row, 0]; saw_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; manual_2 = [left_col, row_7, 0]; manual_1 = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; cv_in_2b = [right_col, row_7, 0]; manual_1 = [left_col, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; right_rib_x = width_mm - h_margin; input_column = h_margin; col_right = width_mm - thickness*2.2; footprint "SLIDE_POT_0547" (version 20221018) (generator pcbnew Latest commits for file Panels/QuentinEF.ttf PSU/Synth Mages Power Word Stun.kicad_prl", 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png' 4049c4aafe Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png Normal file Unescape top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // tweak on this script here. // for cylinder indentations, set quantity, quality, size, and adjust the placement // the larger diameter of the potentiometer shaft clf_indicator_angle_from_notch = 0; right_rib_x = width_mm - 10 - center_adjust; center_col = width_mm/2; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; panelHp=6; holeCount=4; holeWidth = 10.16; // If you don't want the hole to.

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