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= working_increment*5 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_5 = working_increment*4 + row_1; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - h_margin; input_column = h_margin; col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 2.5 6.7 vertex -2.07867 -1.38893 6.7 vertex -1.76777 1.76777 6.5 facet normal 0.098015 -0.995185 3.57647e-06 facet normal 9.804906e-001 3.879294e-003 1.965280e-001 facet normal -0.257269 0.262733 0.929938 facet normal 0.0559554 -0.885449 0.461356 facet normal 3.331023e-001 5.832561e-001 7.408476e-001 vertex -5.079425e+000 -3.016558e+000 2.486861e+001 facet normal -0.0980237 -0.995112 -0.0119421 facet normal -4.269733e-001 9.042642e-001 0.000000e+000 vertex -1.391214e+000 -5.517757e+000 1.747200e+001 facet normal -0.555731 -0.831362 0 vertex 10.1521 -0.388301 0 vertex 1.38893 2.07867 6.7 vertex -0.487725 -2.45196 6.5 vertex -2.5 0 6.7 vertex -0.487725 2.45196 6.7 facet normal 0.100994 0.992167.

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