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Circle_height = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want to dig into the space of 5 out_working_increment = working_increment * 4 / 5; row_1 = v_margin+12; slider_bottom = v_margin+12; row_2 = row_1 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_6 = row_5 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; manual_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; f_tune = [h_margin+working_width/8, row_4, 0]; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - hole_dist_top); cube([flange, flange, h], center=true); if (style == "nut"){ From 76dd29636a4f24671e78194743554d11ed4d24e9 Mon Sep 17 00:00:00 2001 Subject: [PATCH 13/18] Add footprint items for panel holes.

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