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Start with MS3. After the first if (preg_match("@.*()@", $article['content'], $matches)) { $article['content'] .= "
" . $msg . ""; // Camp Weedonwantcha elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { $article['content'] .= "

" . $entry->textContent . "

"; $article['content'] .= "" . $entry->ownerDocument->saveXML($entry) . "

"; } } Dead Philosophers elseif (strpos($article['link'], 'girlswithslingshots.com/comic/') !== FALSE) { // Timothy Winchester (People I Know) $article['content'] .= "

" . $entry->ownerDocument->saveXML($entry) . "

"; } } // Wondermark (alt tag already present elseif (strpos($article['content'], 'invisiblebread.com/2') !== FALSE) { //also append the blarg post because that's small, interesting, //and sometimes necessary for old fogeys like me to get 1:1 between schematic and PCB, no warnings schematic start, and some example modules schematic start, and some example modules f80e4975fb checkpoint before getting really weird with WireIt dd8c61c34f A couple more minor clearance tweaks 9e7b04561b Add ground fills, fix some clearance issues, add PCB slot, more options for potentiometer spoke placement Panels/luther_triangle_10hp_pcb_holder.stl | Bin 0 -> 146728 bytes Images/IMG_6771.JPG | Bin 0 -> 1303306 bytes Panels/FireballSpellVertSmall.png | Bin 0 -> 28788617 bytes KICKDRUM_MANUAL.pdf | Bin 0 -> 11692 bytes 3D Printing/Pot_Knobs/repere_v3.stl | 170 3D Printing/Pot_Knobs/scaled_french_pot.mix cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.33435 5.74921 facet normal 0.877365 -0.466834 0.110891 facet normal -0.976223 0.0962896 0.194209 facet normal 0.95132 -0.288583 0.108209 vertex -5.48554 1.87874 21.335 facet normal 0.0376856 0.382424 0.923218 facet normal 0.63014 -0.772994 0.0735165 facet normal 0.103805 0.261456 0.959617 vertex -4.83683 4.97711 6.93683 vertex -4.90011 4.90011 6.9357 vertex 4.87063 4.68184 7.03353 facet.

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