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BackWidth = 24; // [1:1:84] working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top point?
New Pull RequestWidth = 24; // [1:1:84] working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top point?
New Pull Request