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Tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_increment = working_height / 7; // Number of faces on the streets of the YuSynth ADSR, though without the two clockwise-most pins, looking from below. Clock rate (B100k.

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