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BackNormal -0.0816152 -0.828697 0.553715 vertex -9.71631 -0.301613 3.26879 facet normal -4.589969e-01 8.884379e-01 0.000000e+00 vertex -9.500882e+01 1.056905e+02 1.055000e+01 vertex -9.463189e+01 1.055466e+02 1.855000e+01 vertex -9.858924e+01 1.059924e+02 1.055000e+01 vertex -9.229838e+01 1.039874e+02 1.055000e+01 vertex -9.322219e+01 1.047675e+02 1.055000e+01 vertex -9.500882e+01 1.056905e+02 2.655000e+01 facet normal 0.063536 0.807242 0.586791 vertex 4.01935 -2.40334 19.8418 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md ``` git clone --recurse-submodules git@github.com:holmesrichards/precadsr.git Or if you want wider holes for the articles! Smoothing_radius = 3; // Number.
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