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- v_margin - title_font_size*1.5; working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * rail_depth] // top horizontal rib h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib .

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