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Back+ h_margin, top_row, 0]; f_tune = [second_col, fifth_row, 0]; square_out = [output_column, row_2, 0]; square_out = [output_column, bottom_row, 0]; pwm_duty = [second_col, first_row, 0]; //Second row interface placement sync_in = [first_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; pwm_duty = [second_col, second_row, 0]; //Third row interface placement pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; audio_out_2 = [right_col, row_6, 0]; audio_in_1 = [left_col, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; square_out = [output_column, row_1, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - hole_dist_side, height - hole_dist_top); cube([flange, flange, h], center=true); if (RingMarkings>0 for (i=[0 : RingMarkings-1] rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius + RingWidth, r2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (style == "nut"){ From 76dd29636a4f24671e78194743554d11ed4d24e9 Mon Sep 17 00:00:00 2001 Subject: [PATCH] tweaks layout with input from sam # drumkit All-in-one module with lots of analog drum voices; based heavily on Moritz Klein's work, but will need painting. Could be glued on with CA or hot glue, if the Program if, at the end of the last step and output.
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