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// Padding to maintain manifold // // this is good practice, but ho-dang what a mess XS1 PWM CV Binary files /dev/null and b/Panels/title_test_22.stl differ Binary files /dev/null and b/Panels/FireballSpell.png differ Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png and /dev/null differ vertex -0.95 5.48429 22.5 vertex 0.95 0 20.5 vertex -0.95 5.78941 6.73694 vertex 0.95 5.78941 6.73694 vertex -1 5.78941 6.73694 vertex 1 6.3311 13.3597 vertex 1 6.95595 7.79002 vertex 1 4.35446 19.3313 vertex -1 5.27986 22.0001 vertex 4.96895 2.0582 22.0001 vertex 4.50529 2.92564 22.0001 vertex 5.27501 -1.04926 22.0001 facet normal 0.993093 0.0624824 0.0993093 facet normal -1.663716e-01 0.000000e+00 9.860631e-01 facet normal 0.573948 0.598005 0.559441 facet normal 0.634804 0.772589 0.0114014 facet normal 9.062994e-001 2.999732e-003 4.226256e-001 vertex 5.052543e+000 2.033953e+000 2.475471e+001 facet normal.

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