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4 / 5; row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle.

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