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Unescape left_rib_x = thickness * 1; //right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.56166 5.56266 facet normal 9.952678e-01 9.716934e-02 2.477278e-04 vertex -1.045208e+02 9.979874e+01 4.255000e+01 vertex -9.818265e+01 1.060496e+02 4.255000e+01 facet normal -2.796393e-02 9.996089e-01 0.000000e+00.

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