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Slingshots * Three Panel Soul elseif (strpos($article['link'], 'questionablecontent') !== FALSE) { // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.88682 5.07603 facet normal -3.934399e-001 6.745033e-001 6.247002e-001 facet normal 7.990003e-01 6.013306e-01 3.314663e-04 vertex -9.176090e+01 1.033860e+02 1.055000e+01 vertex -9.055258e+01 9.665134e+01 2.550000e+00 facet normal 0.993086 -0.0624774 0.099381 facet normal 9.659106e-001 5.496109e-003 2.588178e-001 vertex -5.015071e+000 1.989125e+000 2.470218e+001 facet normal -9.127763e-01 -4.084597e-01 3.193598e-04 facet normal -4.720708e-001 8.093070e-001 3.495302e-001 facet normal -0.382459 -0.447822 0.808195 vertex 5.58228 1.18228 19.1916 vertex 5.86953 1.46953 19.4867 vertex 6.37652 -0.642209 19.4867 facet normal -0.0974021 0.99518 0.0113627 facet normal -9.241798e-01 4.532334e-03 -3.819308e-01.

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