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VCA (stun Prismatic Spray / wall / Sphere - Noise Generator (multicolor Delayed Blast Fireball - Delay? Hypnotic Pattern - Visualizer / oscilloscope / light trigger? Magic Missile - VCF? Mirror Image - Arpeggiator, Chorus Monster Summoning I-IX - VCOs? Nystul's Magic Aura - Reverb? Otto's Irresistible Dance - Drums Phantasmal Force - S&H? Power Word Stun Panel.kicad_prl Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/C_Disc_D3.0mm_W1.6mm_P2.50mm.kicad_mod Normal file View File Panels/luther_triangle_vco_quentin_v3_only_art.stl Normal file Unescape 500k Trimpot; tune to 1V out 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png create mode 100644 Schematics/SynthMages.pretty/Switch.lib create mode 100644 Docs/precadsr.pdf create mode 100644 Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-MaskTop.gts create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/analogoutput.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Trimmer_Pot_Hole.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Jack_Hole_NPTH.kicad_mod create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Alpha_RA6020F_Single_Slide.kicad_mod delete mode 100644 Hardware/Panel/precadsr_panel_al/precadsr_panel_al.pretty/precadsr-panel-holes.kicad_mod create mode 100644 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png Normal file View File Hardware/PCB/precadsr_Gerbers/precadsr-B_Mask.gbr Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_6 = row_5 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; fm_lvl = [second_col, first_row, 0]; sync_in = [first_col, first_row, 0]; c_tune = [second_col, fourth_row, 0]; triangle_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 2; right_rib_x = width_mm - h_margin; input_column = h_margin; working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge .

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