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/VCA/commit/0d3d72c49e606725216a5a9a4217e6c039d5a574" rel="nofollow">0d3d72c49e606725216a5a9a4217e6c039d5a574 14162964f93e8c9aadec1d2edfbf49ea0b8bcb52 Add Kick as separate sheet ## Photos ### Photos ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: front, back How to use GitHub repository https://github.com/holmesrichards/precadsr Submodules git clone --recurse-submodules git@github.com:holmesrichards/precadsr.git ``` Schematics/Enlarge/Enlarge.kicad_pcb Normal file Unescape Schematics/Unseen Servant/Unseen Servant.kicad_prl | 2 Internal clock with manual control. Sequencer cascading to trigger a second sequencer's run, which then re-triggers the first. More feature ideas: Trigger out - CLK out - GATE out // cv out (j7/j6 // pause cv in (j18/j19 // 10 steps (sw1-sw10 // 1 rotary switch, 5+ positions - 10 - center_adjust; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; manual_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_1, 0]; square_out = [output_column, bottom_row, 0]; pwm_duty = [input_column, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; left_rib_x = thickness * 1.2; right_rib_x = width_mm - h_margin; left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*1.5; working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; left_col = 10 + center_adjust; right_col = width_mm - thickness; // additives - labels, etc // one more to mount a circuit board to, dead center wall(h=6, w=height-hole_dist_top*3-4); // color([1,0,0] // surface("FIREBALL VCO.png", center=true, invert=false.

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