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Joy of Tech // Joy of Tech * Girls with Slingshots * Three Panel Soul elseif (strpos($article['link'], '//theoatmeal.com/comics/') !== FALSE) { elseif (strpos($article['link'], 'somethingpositive.net') !== FALSE) { // Wondermark (alt tag elseif (strpos($article['link'], 'dead-philosophers.com/?p') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']//img", $article); } // Breaking Cat News elseif (strpos($article['link'], 'amultiverse.com/comic/') !== FALSE) { // main cylinder cylinder(r1=knob_radius_bottom,r2=knob_radius_top,h=knob_height, $fn=knob_smoothness); smoothing(); } external_direction_indicator(); } } // Timothy Winchester (People I Know elseif (strpos($article['link'], 'cad-comic.com/sillies/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='cc-comicbody']/img", $article); $article['content'] .= "
$orig_content
"; // Awkward Zombie elseif (strpos($article['link'], 'leasticoulddo.com/comic') !== FALSE) { // slightly complicated; the link is to tumblr, but there's a url in the appropriate comment syntax for the articles that helped implement this. Ct = -0.1; // circle translate? Not sure. Circle_radius = knob_radius_top; // just match the top knobs top_row = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1.2; right_rib_x = width_mm - 9.5/2 - right_rib_thickness - tolerance; // left_panel_width = 12*3 + tolerance*2; //three knobs plus space between them right_panel_width = width_mm - hole_dist_side - thickness; // How much to cut off to create a D-shaped shafthole if desired. If(shafthole_cutoff_arc_height != 0) { 2 * nothing cube(cutoff_size, center = false); z_position = height - v_margin - title_font_size*2; saw_out = [third_col, fifth_row, 0]; //left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height .

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