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Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Switch_Hole_NPTH.kicad_mod Normal file Unescape Envelope/Envelope.kicad_pro Normal file View File Hardware/PCB/precadsr_aux_Gerbers/precadsr-Edge_Cuts.gbr Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/MAGIC MISSILE VCF.png Normal file View File 3D Printing/Pot_Knobs/Pot Knob in Two Parts_sep.stl ttrss-plugin- _comics/init.php 424 lines $alt_element = $doc->createElement("i", $alt_text); $para_element->appendChild($alt_element); $para_element->appendChild($doc->createElement("br")); $title_element = $doc->createElement("i", $alt_text); $para_element->appendChild($alt_element); $para_element->appendChild($doc->createElement("br")); $title_element = $doc->createElement("i", $title_text); $para_element->appendChild($title_element); } Clean up code formatting; added a few comics; standardized appending alt/title text elseif (strpos($article['link'], 'paintraincomic.com/comic/') !== FALSE) { // replace the

(containing project wonderful) with nothing $article['content'] = $this->get_img_tags($xpath, '//td/img[contains(@src, "/comics/images/")]', $article); $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comicbody"]//img)', $article) . $article['content']; elseif (strpos($article["link"], "satwcomic.com/") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $img; } } // Eat That Toast bog-standard example // Penny Arcade if (strpos($article["link"], "penny-arcade.com") !== FALSE && strpos($article["title"], "Comic:") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $matches[1]; $img = preg_replace("@height=\"\d+\"@", "", $img); $article['content'] = $this->get_img_tags($xpath, "//div[@id='cc-comicbody']/img", $article); } // Timothy Winchester (People I Know Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Jack_Hole.kicad_mod Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth.

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