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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9.46879 3.54602 vertex -5.07946 7.60195 3.76384 facet normal 0.0975625 -0.989331 0.108193 facet normal 0.634399 0.773006 4.46254e-06 facet normal -0.000482808 0.116004 0.993249 vertex 0.991719 -6.92883 7.78686 facet normal -0.816077 -0.545281 -0.191536 facet normal 0.0694748 0.705391 0.705406 facet normal 3.573127e-07 -1.000000e+00 -5.943996e-07 facet normal 7.409568e-001 3.466066e-003 6.715438e-001 facet normal -0.367735 0.111552 0.923216 vertex -6.38504 -6.33827 3.82299 facet normal -7.940683e-01 6.078285e-01 1.701719e-04 vertex -1.032151e+02 1.031128e+02 4.255000e+01 facet normal.

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