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Union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9.96384 2.94279 facet normal 0.462515 -0.449659 0.764125 facet normal 7.990003e-01 6.013306e-01 -0.000000e+00 facet normal 6.417346e-001 7.669268e-001 -0.000000e+000 vertex 3.541821e+000 4.395136e+000 9.983999e+000 vertex -2.186956e+000 6.678942e+000 1.747200e+001 facet normal -0.124707 0.987203.

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