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Back//knurled_cyl( clf_partHeight, clf_handle_diameter, 2, 2, 2, 2, true, 10 ); // the main (cylindrical or conical) shape. [mm] knob_radius_bottom = 10; // [1:1:84] /* [Holes] */ // Small amount of overlap for unions and differences, to prevent z-fighting. // Degrees per fragment of a whole is intended to limit any.
- Thickness*2; v_margin = hole_dist_top*2 + thickness; v_margin .
- Vertex 1.720656e+000 -4.993079e+000 2.488700e+001.