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Tolerance*6; out_row_1 = v_margin+12; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.88682 5.07603 facet normal -0.976261 0.0729941 0.203926 vertex 1.01854 -7.22332 7.61242 vertex 4.37272 5.83103 7.67586 vertex 5.82788 -4.38745 7.61242 vertex -1.03118.

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