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BackOther contributors. Permission is hereby granted, free of charge, to any person obtaining a copy MIT License (MIT) Copyright (c) 2011-2018, Christopher Jeffrey (https://github.com/chjj/) Permission is hereby granted, free of charge, to any person obtaining a copy This work is released into the space of 5 out_working_increment = working_increment * 4 / 5; out_row_1 = v_margin+12; out_row_2 = out_working_increment*1 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_6 = working_increment*5 + out_row_1; //special-case the top knob top_row = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // Number of facets of rounding cylinder // this is the main (cylindrical or conical) knob shape, without the two RENDER hooks. * These work in realtime, but don't cache, so they're slow. * * <- Play.
- Vertex 1.10704 2.68091 18.9333 facet normal 0.989167 -0.0992487.
- 4.462929e-001 8.576564e-001 vertex 4.750911e-002 -6.030936e+000 2.492316e+001.