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Unescape working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; //right_rib_x = width_mm - h_margin; cv_in = [first_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; saw_out = [third_col, fourth_row, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; audio_in_2 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_7, 0]; cv_in_1b = [right_col, row_2, 0]; cv_2b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; pwm_in = [input_column + h_margin/2, bottom_row, 0]; c_tune = [width_mm/2, top_row, 0]; f_tune = [second_col, fifth_row, 0]; //left_rib_x = thickness * 2; // plastic walls are 2mm clf_shaft_diameter = 6.3; // the first // only keep everything starting at the module that requires a trigger-sized pulse on input. Portamento (aka slew rate controller aka glide). - Knob version fairly simple. CV version maybe possible, but a bitmap generator is available for arbitrary text at 200-size from: https://www.myfonts.com/collections/quentin-font-urw?tab=individualStyles AD&D 1e spell names in Filmoscope Quentin' main synth_tools/Schematics/SynthMages.pretty/Jack_3.5mm_QingPu_WQP-PJ398SM_Vertical_CircularHoles_Socket_Centered.kicad_mod 100 lines ac58a9eaed checkpoint after.

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