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20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top edge radius circle_height = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want finger ridges around the knob? Knurled = 1; top_margin = (board_height - hole_vdist) / 2; hole_margin = 1; top_margin = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // tweak on this one, Number of faces around the knob? Knurled = 1; top_margin = (board_height .

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