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Rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // one more vertical to mount a circuit board to, dead center .

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