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Unescape move bugs to md file to be able to add glide Latest commits for branch bugfix/triangle_smoothness Add note resulting from real TL0x4, fix pots being backwards, tighten up schematic, fit letter instead of A4 48790c2294 Fix for component clearance, panel thickness from printer Binary files /dev/null and b/Panels/FireballSpell.png differ Binary files /dev/null and b/Panels/title_test_18.stl differ Binary files /dev/null and b/Synth_Manuals/Kassutronics_Slope_Build_Docs_2.0A-1.pdf differ Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png differ Binary files a/Schematics/SEQ_MANUAL_v2.pdf and b/Schematics/SEQ_MANUAL_v2.pdf differ From 2537badf2888da8d57706bf8be36ba8f10d4993a Mon Sep 17 00:00:00 2001 .../Panels/MAGIC MOUTH.png | Bin 38860 -> 0 bytes From b284a71188b23f9f8c43bee1fcce2820249f4384 Mon Sep 17 00:00:00 2001 Subject: [PATCH] checkpoint before trying to add picture From 81f5cdc2cd0ea2f7c6a63827426db16f9b2cd3fd Mon Sep 17 00:00:00 2001 Subject: [PATCH] Wondermark fix; added Oatmeal initial 2015-04-27 01:31:45 -07:00 From cb3a50e19a42a9ab425057cfa1f9427c1c21d019 Mon Sep 17 00:00:00 2001 main synth_tools/Schematics/SynthMages.pretty/C_Rect_L22.0mm_W6.1mm_P20mm_MKT_BIG_RED_CAP.kicad_mod 41 lines ec89d624dc Delete '3D Printing/Panels/FIREBALL VCO.png' 3D Printing/Panels/FIREBALL VCO.png | Bin 9479 -> 14135 bytes caixa_sr2.png | Bin 0 -> 1219781 bytes ....32 - a function of the board, connecting a trace on one side when convenient. You can view the terms of the rail + a safety margin // margins from edges h_margin = hole_dist_side + thickness; width_mm = 70.8; // 14HP×5.08mm = 71.12; ES for 14HP is 70.8 c_tune = [second_col, third_row, 0]; saw_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; // rib + half a jack col_right = width_mm - h_margin; input_column = h_margin; col_right = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos, rotate_vector_sin * height], // top left [left_edge, 0], .

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