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+ pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = top_rounding_faces cylinder(h = stem_transition_height, r1 = stem_radius, $fn = smooth } module x2_7seg_14_22mm_display() { cube([25, 19.25, thickness]); cube([25, 19.25, thickness]); Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/COLOR SPRAY.png Normal file Unescape // margins from edges h_margin = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; h_margin = hole_dist_side + thickness; width_mm = hp_mm(width); // where to put reinforcing walls; i.e. The thickness of 2mm thickness = 2; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // this gets added to the base of the Pelorinho

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