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+ a safety margin // margins from edges h_margin = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; right_rib_x = width_mm - 10 - center_adjust; // build up seven rows; middle one unused row_1 = vertical_space/7; row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; row_1 = vertical_space/7; row_2 = working_increment*1 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_5 = working_increment*4 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_7 = working_increment*6 + out_row_1; rotary_knob_row = top_row - 30; working_width = width_mm - thickness*2; // draw a horizontal wall (across the panel // surface("FIREBALL VCO.png", center=true, invert=false); } module make_surface(filename, h) { wants to merge 5 commits from bugfix/v1.1 into main Merge pull request synth_mages/MK_VCO#5

everything done as a kind of odd LFO. * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md ``` git clone --recurse-submodules git@gitlab.com:rsholmes/precadsr.git ``` ``` git clone git@github.com:holmesrichards/precadsr.git New KiCad version; non Al panel Gerbers # Exported BOM files Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels' 0 0 Y N 2 F N DEF SW_Push_Open SW 0 40 Y N 1 F N DEF SW_DIP_x12 SW 0 40 Y N 1 F N DEF SW_DIP_x12 SW 0 0 Y N 1 F N DEF ao_symbols_Graphic GRAF 0 40 Y N 1 F N DEF SW_Coded_SH-7010 SW 0 0 Y N 1 F N DEF 3_pin_Molex_header J 0 40 Y N 1 F P Hardware/Panel/precadsr-panel/precadsr-panel-rescue.kicad_sym Normal file View File 3D Printing/Cases/Eurorack Modular Case/DSC03766.JPG Executable file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_24.stl Executable file View File Examples/precadsr.pdf Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; working_width = width_mm .

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