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Ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf1), ird*sin(lf1), h0], [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf1), ird*sin(lf1), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ord*cos(lf0), ord*sin(lf0), h2], [ ird*cos(lf1), ird*sin(lf1), h2], [ ird*cos(lf1), ird*sin(lf1), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ 0,0,h2], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf1), ird*sin(lf1), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ 0,0,h2], Created on Tue Mar 5 20:19:51 2024 L1 : F.Cu front L2 : B.Cu back Drill file 'precadsr-panel.drl' contains plated through holes are merged with plated holes unplated through holes: ============================================================= T1 3.200mm 0.1260" (4 holes) (with 4 slots T2 5.000mm 0.1969" (1 hole) Total plated holes count 0 Minor layout tweaks Minor layout tweaks Schematics/Fireball_VCO.pdf | Bin 0 -> 43300 bytes Panels/FireballSpell_Large_bw.xcf | Bin 0 -> 11930 bytes 3D Printing/Panels/FIREBALL VCO.png | Bin 0 -> 56316 bytes Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/COLOR SPRAY.png and /dev/null differ From 9060b76361734f9abf9a1c676dd9110e9ced917b Mon Sep 17 00:00:00 2001 Latest commits for file Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_pro Add Kick as separate sheet ## Photos ### Photos ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to apply the Apache License, Version 2.0 (the "License"); limitations under the front panel. I adjusted the height of the plastic walls. Clf_wall = 2; left_col = 10 + center_adjust; right_col = width_mm - thickness*2; left_rib_x = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; working_height = height * rotate_vector_cos; points .

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