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H1=sh*(j+1/2), h2=sh*(j+1)) { for(i=[0:fn-1]) assign(lf0=lf*i, lf1=lf*(i+1/2), lf2=lf*(i+1)) { polyhedron( points=[ [ 0,0,h0], [ ord*cos(lf0), ord*sin(lf0), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ord*cos(lf2), ord*sin(lf2), h2] echo(" Knurled Surface Library v2 "); echo(" values may be used with a hair of margin // margins from edges v_margin = hole_dist_top*2; v_margin = hole_dist_top*2 + thickness; working_height = height - v_margin - title_font; saw_out = [h_margin + working_width/4, row_1, 0]; left_rib_x = thickness * 1; //right_rib_x = width_mm - hole_dist_side - thickness; left_panel_spacing = left_panel_width / 3 + tolerance*8; echo("Left panel:", left_panel_width, " with spacing ", left_panel_spacing); right_panel_width = width_mm - hole_dist_side, height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin*2 - title_font_size*1.5; working_height = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff // How much to move the.

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