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Character wide alpha numeric LCD LCD-graphical display with a hair of margin // margins from edges v_margin = hole_dist_top*2 + thickness; right_rib_x = width_mm - h_margin; input_column = h_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge .

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