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BackUnescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; left_rib_x = thickness * 1; right_rib_x = width_mm - col_right; // column from edge plus hole radius // elevated.
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