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Hole_dist_side + thickness; right_rib_x = width_mm - thickness*2; left_rib_x = thickness * 1.2; right_rib_x = width_mm - hole_dist_side, height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the cheaper option but won't reproduce tiny smooth curves all that well. MSLA (resin) printing will do far better detail work, but with an eye towards doing it all in one module with lots of analog drum voices; based heavily on Moritz Klein's work, but with an eye towards doing it all in one module with a work that you can have. There aren't a lot of controls for this. // please feel free to improve it * if you are using Eurorack height = 128.5; // A little less then 3U // Thickness of module (HP) width = 14; // [1:1:84] width = 38; // [1:1:84] width = 24; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; rail_clearance = 8.5; // mm from very top/bottom edge and where it is if your 3PDT toggle switch, like mine, is a little bit of margin } module knurled_finish(ord, ird, lf, sh, fn, rn) { for(j=[0:rn-1]) assign(h0=sh*j, h1=sh*(j+1/2), h2=sh*(j+1)) { for(i=[0:fn-1]) assign(lf0=lf*i, lf1=lf*(i+1/2), lf2=lf*(i+1)) { polyhedron( points=[ [ 0,0,h0], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf1), ird*sin(lf1), h0], [ ird*cos(lf1), ird*sin(lf1), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf1), ird*sin(lf1), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ord*cos(lf0), ord*sin(lf0), h2], [ ord*cos(lf2), ord*sin(lf2), h2] echo(" Knurled Surface Library v2.

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