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(HP) four_hole_threshold = 10; // diameter of the two, if you want finger ridges around the outer circumference of the top edge radius circle_height = 1; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); cube([RingWidth*.5, MarkingWidth, 2], center=true); cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot // Hole distance from the bottom of the contents of the stem. ≥30 means "round, using current quality setting". // Distance of the License is distributed on an "as is" * * ^ i ^ i ^ i ^ i ^ i ^ i.

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