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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.79364 5.97318 facet normal -0.615853 0.525805 0.586731 vertex 6.29579 1.61648 19.9 facet normal -0.123025 0.987419 0.0993412 vertex -8.76307 4.81754 0 facet normal -0.112453 -0.551187 -0.826769 vertex 1.08464 2.68773 18.9318 facet normal -0.119227 -0.101844 0.98763 vertex 4.51398 0.223703 18.7299 vertex 3.7344 -0.339142 18.8084 facet normal -0.286109 0.952735 0.102165 facet normal 0.844328 -0.535827 0 vertex 7.48323 5.00013 3 vertex 8.81889 -1.75419 3 vertex -7.4763 4.9955 3 vertex 3.44384 8.30568 3 vertex -3.44415 8.31492 0 vertex 2.69268 -2.0165.

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