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* rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top horizontal rib // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // middle horizontal rib h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib.

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