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(working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom.

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