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'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*1.5; working_height = height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the license steward (except to note that such.

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